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Dark Ages HeroQuest 
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Joined: Mon Apr 06, 2009 1:17 pm
Posts: 930
Location: Hartford, CT
Post Re: Dark Ages HeroQuest
walkerp wrote:
He's been posting over at Droog's forum in the last couple of weeks, but they are typically short. So he seems healthy enough to type and think.

Well it's a matter of interpretation... I would argue that indulging in Settembrini's prose is a clear sign of decreasing sanity ;)

Fri Nov 13, 2009 4:15 pm
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Joined: Mon Apr 13, 2009 5:29 pm
Posts: 374
Location: Thornton, CO- USA
Post Re: Dark Ages HeroQuest
Hey Droog, I see that you've got a new Dark Ages HeroQuest thread up! I am finally able to post here on the Haven again. Woot! :D

Ansgar mac Bevan is ready to go! Are our characters gathered there at this meeting as observers?

Talislanta is now free! Please come and check out this wonderful game system and setting!

"The Dude abides."

Tue May 31, 2011 1:38 pm
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Joined: Fri Mar 20, 2009 8:44 am
Posts: 837
Location: Nimbin, Australia
Post Re: Dark Ages HeroQuest
I'm still a bit hazy as to how this works without chaos. My suggestion for some ground rules for this game:

1. I'll open scenes and decide when to close them. If anybody wants a particular scene, or if you want a scene closed, ask me. I'll probably cut between scenes now and then.

2. If there's a scene open, and your chr could conceivably be in the scene, you can enter it if you want.

3. If there's a post directly aimed at a particular chr – e.g. the opening post of the new thread, you should only enter after that chr has responded UNLESS your chr is actually intervening (e.g. "I step forward and hold up my hand towards Kosmas for silence," or something like that).

4. If you're in a scene, and you want to declare a contest, go for it. I will also do that. "Roger suddenly attacks without warning" or "I'll try to persuade him using my Diplomacy" etc.

How's that? So, for example, you could conceivably preempt Kosmas's reply now by jumping in the door and attacking Uther (I'd love to see you try....).

HeroQuest: Dark Ages

Wed Jun 01, 2011 9:37 pm
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