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What we played this week and what we enjoyed about it. 
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Joined: Mon May 18, 2009 4:44 am
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Post What we played this week and what we enjoyed about it.
For the love of the game; for chucking dice with friends and family; for being part of a hobby that is by nature inclusive despite what the internet tells us...

We’re currently playing 3.5, a system I never really took to, but this campaign proves the old maxim that with the right group any game can satisfy. I’m a fighter in a standardized ne’er-do-well 12th century monster-mugging team and am having a blast. There’s nothing special or different about us -- we follow rumours, explore the countryside, kick down doors and put loathsome things to the sword. And that’s its brilliance. Both players and GM understand what makes games like this tick, what the forms are and how use them without being stale or ironic. It’s the distilled experience; fucking *D&D*, man.

Last Sunday we decided to investigate an abandoned manorial holding we suspected being an outlaw hideout. Our intelligence was far from reliable –- we chased down and roughed up a 12-year-old street urchin to get it –- but we had a few days before a much-sought-after audience with the earl and wanted to earn some favour. So we equip ourselves, arrange our marching order and set off hoping to mete bloody justice and reap golden rewards.

Fucking disaster. Start to finish.

The keep was deserted with evidence of a hasty withdrawal. Investigating further, Gregor (my fighter) fell into a spiked pit trap facing the inner bailey door. We decided to stay the night, licking our wounds and rethinking, only to be ambushed by a goblin, hobgoblin and bugbear. Now that should have been small potatoes to a group of 2nd level hard nuts like us. Not so. With a combination of low level spells and canny DM tactics we were besieged, fighting for our lives, staring down the barrel of a TPK. A couple of last minute crits were all that saved us; Gregor ended up webbed and on -4 HP; the rest of the party weren’t much better. After rolling the corpses down the hill we spent the rest of the night shivering and praying the humanoids weren’t scouts for a larger force.

Returning to town we were told our audience had been downgraded to the earl’s castellan, that there was no chance whatsoever of the land claim we hoped for and that a number of shady looking people were asking after us.

Putting it all together, chances are we pissed off the thieves guild. Next time I see that urchin I’m punching his face.


Last edited by Drew on Fri Jan 20, 2012 11:32 am, edited 1 time in total.



Fri Jan 20, 2012 3:09 am
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Post Re: What we played this week and what we enjoyed about it.
I used to play in a group once a week, but they just recently scaled back to biweekly. (Works kind of coll, because it's the opposite week that my group plays biweekly-so basically I play once a week!) They too play Shadowrun 4.

My character is Frank Cross, a veteran who left the service to open a private business. He worked in the summers as a charter boat operator, taking people on fishing, hunting and photography trips. In the winters he did snow plowing and the occasional ice fishing or snow mobile trips. After being booked for a late fall trip his fiancee is murdered, and he is shot and left for dead. He survives, but is charged with her murder and spends six years in prison before his pro bono lawyer is finally able to clear his name.

He's been recruited as the muscle for a group that is tasked with preventing a megacorporation- that turns out to possibly been behind the murder of his fiancee, and his imprisonment-from collecting a series of magical artifacts.

We're a couple months into this campaign, and so far it's been fun. I'll try to throw down some of his funnier moments when I get the time.

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Fri Jan 20, 2012 9:19 am
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Post Re: What we played this week and what we enjoyed about it.
In my game this week the X-Men learned that they were going to have to protect an anti-mutant Presidential candidate from a Brotherhood of Mutants assassination attempt. What they don't know is...the assassin is the brother of the invisible girl!!!?! OH MAN, DRAMA


Fri Jan 20, 2012 2:19 pm
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Joined: Fri Mar 20, 2009 12:43 pm
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Post Re: What we played this week and what we enjoyed about it.
The PCs were deep underneath Sword Isle, having been sent there to investigate and remove an unauthorised lighthouse believed to have been built by wreckers. Sword Isle is very close to the course the Rennish treasure fleet takes each year from Arkhesh to Renna in Emern, so clearing out gangs of pirates and wreckers is a top priority for Hesh.

Having landed on the island two sessions previous, the PCs had skipped exploring the pirate camp and the lighthouse directly to go into a cave that led underground. They had discovered that the volcano was filled with leechmen in cybernetic bodies who fed off of and guarded giant shoggoths. They attacked the factory where the leechmen produced magical potions for their own use, defend themselves from goo golems formed out of the raw gunk, and broken the machinery.

At the start of last session they were standing in the ruins of the factory, klaxons blaring, with only the maze-like volcanic tunnels to hide in from the approaching leechmen. After fleeing down corridors and being pursued by a shoggoth's tentacle and bands of leech warriors, the PCs were surprised when a secret panel opened and a leechman, in a cruder, duller body than the others, gestured for them to follow him.

Taking them down into the bowels of the volcano, the leechman produced a translator box which allowed him to "speak" with them by typing into it using his claws. He explained that he, along with the others, had been placed there by a being he simply called "God", who had gathered and imprisoned the shoggoths. But an eruption of the volcano had killed many of the leechmen, and the rest had lost faith when one of the shoggoths escaped in the eruption. They had imprisoned God, and bargained with a pirate woman to recapture the shoggoth, but she had betrayed them and used the control device / lure they had created to help her (the "lighthouse") to use the shoggoth for her own ends, protecting Sword Isle from outsiders for some unknown reason (to the leechman, at least). Only this one leechman, the first one, had remained loyal to God, but he had to hide from the others until he could find a way to free him. There was also a debate about which wizard had the larger penis, so Shithead and Zapruder rolled d12s to settle the issue because we were solid drunk by this point.

The PCs asked him what he should do, and he told them that God had built a failsafe into the volcano that could destroy it, the leechmen and the shoggoths. But, because God was imprisoned in the volcano and there was still one loose shoggoth, the leechman was unwilling to activate it. So the PCs' job was to rescue God, take him out of the volcano and help him destroy the last shoggoth, while the leechman would cause the volcano to erupt. After they rested, he took them to the chamber God was imprisoned in, where they freed him easily from chains of water and fire. The only problem was that God (a ropey-muscled, good-looking naked man) was unconscious. So they picked him up (he was 500lbs. or so, three PCs had to work together), and booked it, chased by the leechmen.

Luckily, the leechmen were distracted when the volcanic tunnels started to fill with lava.

The PCs get outside, unfold the Ship of Susdia, and climb aboard. The pirate ship is already leaving, with most but not all of the crew onboard. Mordechai, the druid, changes into a peregrine falcon, flies over, and divebombs Lara, the pirate captain, stealing her spellbook. Also, we rolled a d10 to see how hot Lara was and got a "0" for a perfect sexy half-elven pirate queen 10. Anyhow, she nearly shot Mordechai in bird form with a magic gun, but she missed and he managed to return to the ship.

The PCs are middling-to-mediocre sailors, and there are six or so of them trying to sail a 60 ft. sloop, so they're having some shit luck trying to get away. Someone gets the idea to drop God in the ocean, and there's a few tense moments as their ship is turning at an agonisingly slow rate while the pirates, having spotted them, start chasing them down.

All of a sudden, God rises to the surface of the water, conscious and regenerated. I think it was McGillicuddy made a religious knowledge check, and he recognised an ancient legend he'd heard of a mighty warrior who imprisoned these watery fish demons thousands of years ago, which this guy fit the description of. Anyhow, God came walking over on the water, about to attack the Ship of Susdia, when Parvati told Shithead to pull out the translator box that the good leechman had given them and played the good leechman's last message to God. God listened intently, nodded, and then picked up their ship and threw it a couple of kilometres over the island. At the last second the ship slowed down, and the Ship of Susdia gently plonked down into the water. Everyone was startled, but happy to have gotten away from the pirates... until the pirates came flying along behind them. Except the pirate ship didn't slow down as it hit the water like the PCs' had, and the result was a hundred tons of wood and men and cargo slamming into the surface of the water.

Anyhow, the last shoggoth came to investigate the wreckage, as the volcano erupted and destroyed the lighthouse lure, and the PCs fought it and won, attacking enough of its tentacles. As it moved to escape, God came running along the surface of the water. Mordechai took the Maran Kharkex and leapt into the water, using the MK to create a massive suction force that drew the shoggoth back to the upper waters of the sea, where God tackled it. He and the shoggoth disappeared down into the depths fighting, as Mordechai swam back to the ship.

The end of the session was that the PCs decided to loot the island and pirate camp next session, and head back to Heshtown. Then people had to make saving throws against getting high, and until they passed they had to keep on smoking joints. Pretty good times.

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Fri Jan 20, 2012 4:46 pm
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Joined: Tue Mar 24, 2009 12:00 am
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Post Re: What we played this week and what we enjoyed about it.
I played in a Talislanta Campaign as my Sauran Shaman (not Shamaness, he's special) named Sulath.

Our heroes mostly got nearly arrested for something we had nothing to do with and Tsarma's big mouth. I on the other hand coming from a simple culture figured I'd (as my character) would tell the authorities the truth and if that wasn't good enough kill my way out. After we finally retired for the night some Arimite assassins came for us. I woke up slapped the one sneaking up at me with my tail, then stoop up took two knives on the scales, and began to chop him up. Unfortunately after the first axe hit he ran for it. He was sadly faster than me. Tsarma proceeded to kill his when he woke up with sword and spear. Sadly we didn't quite get to meeting the new character who was joining us.


In my other online game we had cancelled to reschedule and decide on a new game to play. Result Coyote Trail. While I tend a bit more strangeness, I think I'm in the mood for a cinematic Western. (Since real west might be a bit dull.)

We played Dresden last Saturday, which has been very slow going. The GM activated one of my aspects which basically had my poor little photojournalist gunning down zombies like he knew what he was doing. (He does, with guns, but he really really tries to avoid violence, because that is his dark past he is trying to ignore/avoid.*) The zombies were seriously outnumbering us when the other usually investigative non-combatant, realized since they were magically controlled dead bodies, she could ground them with water. So in brilliant Dresden logic she turned on the water sprinklers taking them all out.



*He was in Africa, when some warlord came killing children, unarmed children. He kinda snapped and went to killing them using his West Texas trained hunting skills.


Fri Jan 20, 2012 8:18 pm
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Post Re: What we played this week and what we enjoyed about it.
Thought I'd peep in to see what was going on and what do you know - new life at the Haven and best of all - people talking about games again! Good stuff!

I played two games this week.

The first was as a player in Halfjack's Soft Horizon playtest game, and that was really cool. The character I made is a kind of badass, warmongering inquisitor - a sort of Spartan Don Quixote Vineyard Dog kind of guy. I can't wait to see where this goes when we start playing.

On another night I also ran another episode of my 13 Wives RQ game (which has a Babylonian/1001 Nights/S&S vibe). This being the first night playing this in something like 6 weeks, I decided to ease in with some encounters. The second one was the most entertaining, as the PCs were camping in the wilderness when they heard a noise on a nearby stony embankment. The character on watch woke the young, cocky character (Folsom, for those who've been following), and when he peered out into the night, he only saw what looked like black goats. Seeing they were only a pair of goats, he started to bleat out goat calls to them and they responded by coming over. When they got closer, it became more clear they weren't ordinary goats, but horse-sized black goats. Folsom continued to bait them while the others tried to tell him not to. Everyone was worried they were dangerous, except apparently Folsom. The goat ambled curiously into camp and right up to Folsom, who put his face in the Goat's face and made one last loud bleating noise. That's when the goat breathed fire on him. Ahh, good times.

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Fri Jan 20, 2012 8:46 pm
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Post Re: What we played this week and what we enjoyed about it.
Thalaba wrote:
The first was as a player in Halfjack's Soft Horizon playtest game, and that was really cool. The character I made is a kind of badass, warmongering inquisitor - a sort of Spartan Don Quixote Vineyard Dog kind of guy. I can't wait to see where this goes when we start playing.


I'm officially jealous now :)


Fri Jan 20, 2012 8:59 pm
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Post Re: What we played this week and what we enjoyed about it.
I ran a session of Cyberpunk. Previously it was Cybergenerations but the players decided they wanted to play the "termination crew" - kill the badder guys (their words) of an unstable Bangkok (Russian) Crime Boss. Actually I based the character on Kevin Spacey's wierd music mogul from Wiseguy (not that they were familiar with the show). I have no idea how they found themselves involved in a gun battle in a kitschy 80's porn themed restaurant.

The players for some odd reason kept working in titles of Elvis songs into their in game conversations. Mind you, English is their second....hell...third language and they seemed pleased as punch with their antics. It kind of reminded me of that scene in Kill Bill where the Crazy 88 were fooling around in the sushi bar. They didn't actually complete their mission but did kill a rival ganglord's son. Accidently. Who they were supposed to protect. They thought it went well and want to have another session.

Regards,
David R

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Fri Jan 20, 2012 9:08 pm
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Post Re: What we played this week and what we enjoyed about it.
boulet wrote:
Thalaba wrote:
The first was as a player in Halfjack's Soft Horizon playtest game, and that was really cool. The character I made is a kind of badass, warmongering inquisitor - a sort of Spartan Don Quixote Vineyard Dog kind of guy. I can't wait to see where this goes when we start playing.


I'm officially jealous now :)


You might feel something else when you discover how I butchered the french language in my world- and character-creation frenzy. :oops:

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Fri Jan 20, 2012 9:36 pm
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Post Re: What we played this week and what we enjoyed about it.
If you can't butcher French during a rpg session than when? It's not like you were playing hardcore historical reenactment of the battle of Marigny or something...


Fri Jan 20, 2012 9:47 pm
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