View unanswered posts | View active topics It is currently Wed Nov 14, 2018 3:05 am



Reply to topic  [ 129 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 13  Next
What we played this week and what we enjoyed about it. 
Author Message
User avatar

Joined: Wed Oct 21, 2009 2:20 pm
Posts: 429
Location: Peeking from your closet
Post Re: What we played this week and what we enjoyed about it.
Well, our Group2 was a couple of players short this week, and so we passed on playing Agon and instead had the great privilege of having Lawrence run a one-shot of The Dying Earth RPG (By Robin Laws) for us.

I knew nothing about this game before this week, other than it existed. For those who don't know it's a relatively light game meant to evoke the setting and so emphasizes acts of persuasion and rhetoric.

There are four basic stats (Persuade, Rebuff, Attack, and Defense) and a health pool. Each is given a numeric value.
Each basic stat has a style, which can trump a least one other style and all but guarantee a victory. These styles also act as roleplaying guides.
There are a number of more specific skills that one can purchase a pool in at the beginning of the game.
There is one temptation that one must resist.
There is one tagline that one can try to utter during the game.
There are items you can buy (2 are free, each additional one costs a character build point).

My character ended up looking like this:
SMORGAS THE SMUG:
Persuade (forthright) 13
Rebuff (penetrating) 10
Attack (cunning) 8
Defense (sure-footed) 12
Health 8

Skills:
Athletics 4
Concealment 3
Etiquette 5
Imposture 3
Perception 5
Quick Fingers 4
Stealth 5
Wherewithal 3

Items:
- Genuine S.R. Crocket Galloway Raider Beavertooth Cap.
- Handiwip Brand 6-legged-rhino skin belt.
- Original Douglas Adams Long-tailed Towel-cloak.
- A bottle of Billy-Bludgeon brand Brandy.

Weakness: Must resist pettifoggery.
Tagline: "Although I see why you with to avoid the subject, my interest in it remains undimmed."

The mechanics are simple: Every contest is resolved by a roll of a single D6. A result of 1 is a total failure, 2 is a quotidian failure, 3 is an exasperating failure, 4 is a success by a hair, 5 is a prosaic success, and 6 is an illustrious success. There are also opposed rolls in which case each party rolls a D6 and the high result wins. The number of points you have in a stat or a skill represents the number of times you can re-roll per session in an effort score a higher result. The re-roll must stand, however, even if lower. If your style in your ability trumps that of your foe, you are considered to have rolled a 6.

By way of events, this is how the session unfolded.
Smorgas the Smug, Borkas the Bombast, and Fergal the Bold have met up in the desert outside of the town of Saskervoy. They have agreed to put petty differences aside for the moment because, as they discovered, each had been robbed by the same sour, long-nosed fellow and were now penniless. They resolved to reclaim their goods from this thief (whom they nicknamed Marde after an old word for 'shit'). They followed his trail into Saskervoy which was abuzz with activity because it was about to host the heptannual Festival of Carnal Luminosity, during which is was said a man could make his fortune.

Scene 1 - The Bridge
They entered the town and Smorgas the Smug started a fracas by pretending to be someone he was not in order to cross the toll bridge without paying. When the real person came over the bridge, Smorgas tried to argue they were identical twins (on the inside only, as they looked nothing alike) and the man slapped him. Smorgas tried to push him over into the canal but succeeded only in destabilizing him. This was enough distraction, though, for Fergal to steal 8 terces from the toll-keepers till, and for he and Borkan to run across the bridge unimpeded. As the toll-keeper now tried raise the alarum over stolen terces, Smorgas was able to make good his flight across the bridge, and that is how the three penniless travellers crossed into the rich section of town with 8 terces now to their name.

Interlude 1
An argument ensued between Smorgas and Fergal over 4 of the Terces, which Smorgas felt he had helped earn by creating the initial distraction. Meanwhile, Borkas spotted his stolen horse and the three followed it to the Inn of the Five Blue Lamps.

Scene 2 - The Inn of the Five Blue Lamps
Inside the inn, Fergal spent all 8 terces on renting the Ducal Suite, which he intended to share with his two companions. They were disappointed to find that it was really only large enough for 1 person lying down. However, the Ducal Suite did come with access to the communal bath and a meal of wolf-nipple chips so it wasn't all bad. Borkas went to the stable and found his horse, but the stable boys (8 identically mustachioed vat jobs) would not release the horse without the claim ticket, so Borkas entered the inn and spoke to the manager in an effort to find out who had the claim ticket. It turned out an old man named Forselm, custodian of the 7 Festive Virgins, had the ticket, but when Borkas tried to accuse him of thievery, he was cleverly rebuffed. A heated discussion ensued and Borkas eventually had to appease the man by apologizing for calling him a thief. Then they made up Forselm offered to by Borkas a drink. However, more pandemonium followed when Forselm discovered his pocket had been picked (by Smorgas, no less, but this never came to light!). When all the hubbub quieted down, Fergal tried to treat himself to a bath, only to find that the 7 Festive Virgins that were the central attraction of the Festival of Carnal Luminosity were already occupying the bath. More negotiations took place and the Virgins were allowed to finish their bath in peace while Fergal, Smorgas, and Borkas guarded the door. When the virgins were done, they finally had their own much needed bath.

Interlude 2
Just before bathing, it occurred to the three fellows that Festive Virgin Bathwater might have some value in the markets. They managed to scam 7 empty bottles from the bar and filled them with the bath water. They also collected enough golden hairs to make charm of sorts, and found the (now rather phallicly shaped) bar of soap that the virgins had been using. Then they finished their bath.

Scene 3 - The Market
They rented a stall at the market for a low rate after showing the market-master the phallic virgin soap and triggering his weakness for lust. Then, with some clever sales-pitching about magical properties of virgin and lily-white follicles, they sold off their goods for a tidy sum of 27 terces altogether. This turned out to be enough to purchase the required Lederhosen and Eel -grease needed to participate in the Hadorl Contest.

Scene 4 - The Hadorl Constest
This was the central contest of the Festival of Carnal Luminosity. The playing field consisted of 3 concentric coloured rings with an obelisk at the centre upon which the 7 Festive Virgins sat on thrones. The object was to be the last man (one of the last men) still staying in the inner circle after all other had been pushed out of the rings. The winner(s) would have ceremonial sex with the virgins (or some of them if shared) in order to stave off the final dying of the sun for the next seven years. Needless to say, the PCs made the most of their re-rolls and managed to share victory in the contest.

And much fun was had by all.

The End.

_________________
THE 13 WIVES OF MAHOUMIK: A 3rd Ed. RuneQuest Campaign.


Thu Jul 05, 2012 8:27 pm
Profile E-mail
User avatar

Joined: Fri May 22, 2009 1:39 pm
Posts: 171
Post Re: What we played this week and what we enjoyed about it.
I got a good chuckle out of the very idea of selling the virgin bath water. :lol:


Mon Jul 09, 2012 4:05 pm
Profile E-mail
User avatar

Joined: Wed Oct 21, 2009 2:20 pm
Posts: 429
Location: Peeking from your closet
Post Re: What we played this week and what we enjoyed about it.
RedBlok wrote:
I got a good chuckle out of the very idea of selling the virgin bath water. :lol:


So did the GM! He rewarded us with a free refresh to a pool of our choice for being clever. :D

_________________
THE 13 WIVES OF MAHOUMIK: A 3rd Ed. RuneQuest Campaign.


Mon Jul 09, 2012 7:02 pm
Profile E-mail
User avatar

Joined: Sat Mar 21, 2009 10:50 pm
Posts: 545
Location: Michigan
Post Re: What we played this week and what we enjoyed about it.
I played Munchkin for the first time this week, and it was pretty fun. We also played Castle Panic, which was also a board game that was vaguely RPG related but also fun. My time is a pretty stiff premium right now so my gaming group is on hold, but it was good to at least play some board games!

_________________
Get Ready to Ignite


Tue Jul 10, 2012 6:28 am
Profile E-mail WWW
User avatar

Joined: Fri May 22, 2009 1:39 pm
Posts: 171
Post Re: What we played this week and what we enjoyed about it.
SeriousPaul wrote:
I played Munchkin for the first time this week, and it was pretty fun. We also played Castle Panic, which was also a board game that was vaguely RPG related but also fun. My time is a pretty stiff premium right now so my gaming group is on hold, but it was good to at least play some board games!


Indeed. Board games and card games can be a good filler.

Now that you have tried Munchkin, try the board game Cutthroat Caverns. It is hilarious. A party of adventures must face ten monsters to get out of the dungeon. The person that deals the killing blow gets the prestige points. The survivor of the dungeon with the most prestige wins. Not everyone has to make it out of the dungeon.... ahem, but you do need the help of the others to overcome all of the monsters. So be clever with any shennanigans. :)


Tue Jul 10, 2012 11:39 am
Profile E-mail
User avatar

Joined: Fri May 22, 2009 1:39 pm
Posts: 171
Post Re: What we played this week and what we enjoyed about it.
This past weekend, I played in a D&D 4e game at our local FLGS.

It pretty much reinforced my opinions on the 4th edition rules set.

The Good: The tactical combat portions of the adventure were fun. The rules handle tactical combat rather well for the most part. This is where I think 4e shines the most.

The Bad: This rules set does not lend itself well to Cthulhu-esque investigations and suspense. Like footwear that is too small, it can be shoe-horned to fit but the result is just not as satisfying as using the right sized shoe in the first place.

The Ugly: There was too long of a delay between when the group became unable to figure out the mystery and when the GM realized we were completely clueless on how to proceed. Sometimes the clues aren't good enough. And sometimes the players just don't piece things together as you expected. It is important to move things along when this happens and not have too much dead air in a session. The dead air brought this one down a bit. Otherwise it would have been a really good game.


Mon Jul 16, 2012 10:54 am
Profile E-mail
User avatar

Joined: Fri May 22, 2009 1:39 pm
Posts: 171
Post Re: What we played this week and what we enjoyed about it.
I'm headed for Fresno tonight to play some Hordes and then some Trek Clix Tactics. I'm not really getting my RPG fix much lately, but I will try to put a little roleplaying behind the play of my Trollbloods. :)


Fri Jul 20, 2012 3:13 pm
Profile E-mail
User avatar

Joined: Mon Apr 06, 2009 1:08 pm
Posts: 83
Post Re: What we played this week and what we enjoyed about it.
We resumed our Flashing Blades campaign over the past two weeks after a four-month hiatus - it was great to actually play on consecutive weekends!

This past weekend had the adventurers travelling from Milan to Turin to attempt to ransom the vicomte de Praz-de-Lys, a Savoyard nobleman captured by the Spanish governor of the Forte de Fuentes, Don Alvaro de Salamanca. Just before leaving Milan for Colico and the fortress, the French ambassador pointed out that should Don Alvaro die, control of the prisoner would pass to the Milanese viceroy, Cordoba, who the ambassador felt would accept the ransom.

So the adventurers and their servants travelled to Colico, running down their list of alternatives: challenge the don to a duel, poison him, push him off a parapet, seduce his mistress to get the don to challenge the adventurers instead.

On arrival at the fortress, Don Alvaro proved to be a slippery character, never willing to meet with them for long, never committing to anything. The fortress itself looked like an exceedingly tough nut to crack, with a garrison in the hundreds, and Don Alvaro - no fool he - assigned a troop of guards to escort the adventurers and keep track of their movements. The governor even brought in a French-speaking officer to monitor the adventurers' conversations, a Roman captain named Giulio Mazarini, commanding a company of Papal troops in the nearby Valtellina.

It wasn't until their characters were dining with the Papal officer that one of the players realized their characters were hanging with the future Cardinal Mazarin.

The adventurers failed to free the vicomte, though they managed to slip him a few ducats to bribe guards for additional food; on returning to Milan, they complained to Cordoba that the vicomte was being left to die of neglect, and then returned to Turin.

Dinner with Captain Mazarini was determined by consulting the Mythic Game Master Emulator while we were playing. I love random results.

_________________
Le Ballet de l'Acier - my Flashing Blades campaign wiki | Really Bad Eggs - my blog

ACS / LAF


Sat Aug 11, 2012 3:57 pm
Profile E-mail
User avatar

Joined: Fri May 22, 2009 1:39 pm
Posts: 171
Post Re: What we played this week and what we enjoyed about it.
Mostly played Star Wars: TOR this last weekend. It kind of acts as a decent filler for when no tabletop RPGs are going on.

I was able to get into a Heroic 4 mission with three other Jedi. I'm playing a Knight on the Sentinel progression and we had a Guardian, Shadow, and another Sentinel teaming up. Our DPS was pretty impressive. Lack of healing power made things a close shave quite often.

The damn mission bugged when we reached the midpoint and only one player completed it properly, so we went back out to clear the bug and reenter. The entire mission had respawned on us! :x So we had to slog back through some rather difficult fights to get the mission completed again. Some of the group missions on SW:TOR are nuts, especially the ones where the fight getting to the boss is much harder than the boss fight at the end.

Some of the combat reminded me of D&D 4e. Everything had loads of hit points and we would wail away on a boss for what seemed like several minutes before he would finally be defeated. :doh:

I'd still rather be playing tabletop again. But it was a fun diversion for a few hours.


Mon Aug 20, 2012 4:37 pm
Profile E-mail

Joined: Sat Mar 14, 2009 4:16 pm
Posts: 2855
Location: Crystal Lake, IL
Post Re: What we played this week and what we enjoyed about it.
Between Wednesday afternoon I played 5 RPG's (4 different rules systems), one board game, and one counter/hex battle (a quick hit between games). In all five rpgs I played some sort of cleric or ex holy person - something I didn't realize until Sunday night.

First game was Thursday morning - a savage world game Sky Galleons of Mars. I played a drunk ex-Quaker.
Second game was Thursday Night, AD&D. Played G1 with a high level cleric - and Melf was part of the party, played by the original player!
Third game was Friday morning, a DCC game in which and I played a mid level Cleric.
Fourth game was Saturday morning. Owl Hoot Trail in which I played a hard drinking fire and brimstone preacher.
Fifth game was Saturday evening; another DCC game and I arrived late. So my kids and the DM thought it would be funny to make me a drunk ex-Quaker.

Wednesday afternoon I played in a boardgame called Fire and Axe - a Euro-style boardgame of vikings.
Saturday between the fourth and fifth RPG's, I played a little bit of Star Fleet battles.


Oh...did I mention I was at GenCon?

_________________
The rules are my slave, not my master. - Old Geezer

I'm reaching out for something, touching nothing's all I ever do.

If you're interested in GaryCon


Tue Aug 21, 2012 8:59 am
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 129 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 13  Next

Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.