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Teenagers From Outer Space 
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Joined: Sat Apr 07, 2012 8:57 pm
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Post Re: Teenagers From Outer Space
catty_big wrote:
I think the reason it's so hard to 'sell' games that are specifically comedy-orientated is three-fold:
1) As I mentioned earlier, I was advised by an experienced GM to not bill my game as a comedy game per se because people's ideas of what is funny are very different from each other, and players will worry that their brand of humour will not chime with that of the game's designer and/or the GM or other players and that therefore the game will 'fail'.
2) Players worry that 'comedy game' = silly/thrown together/poorly planned or designed becasue after all it doesn't matter, what the Hell, we're just out to have a laugh, right? Wrong. All the great comedians, from Morecambe and Wise to Larry David, didn't just 'throw stuff together', they worked on it carefully so that it would appeal to their target audience and not fall flat on its face.


So the best way to go is to run a game not as a comedy game, but as a game where comedy is injected into the game

TheRPGInformer wrote:
3) Sadly, yes, I think that this is indeed true for a minority of gamers.


Which is sadly a problem with our hobby

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Post Re: Teenagers From Outer Space
TheRPGInformer wrote:
catty_big wrote:
I think the reason it's so hard to 'sell' games that are specifically comedy-orientated is three-fold:
1) As I mentioned earlier, I was advised by an experienced GM to not bill my game as a comedy game per se because people's ideas of what is funny are very different from each other, and players will worry that their brand of humour will not chime with that of the game's designer and/or the GM or other players and that therefore the game will 'fail'.
2) Players worry that 'comedy game' = silly/thrown together/poorly planned or designed becasue after all it doesn't matter, what the Hell, we're just out to have a laugh, right? Wrong. All the great comedians, from Morecambe and Wise to Larry David, didn't just 'throw stuff together', they worked on it carefully so that it would appeal to their target audience and not fall flat on its face.


So the best way to go is to run a game not as a comedy game, but as a game where comedy is injected into the game.

Yes, I think so, although where does that leave SFBK, my planned Father Ted Fiasco playset and games based on specific progs like Dad's Army or Are You Being Served etc.?

Probably, in the former, you just accept that if players don't like frat house settings (which are pretty obviously going to involve comedic situations) or quirky Irish comedy then they won't play those games. On the other hand, those who do will, so everyone's happy. In the latter, I suppose one could run the game as a standard 1940s WWII game/game set in a 1970s department store and slyly inject the funnies. Ah no, Dougal, that wouldn't work, would it? No Ted, sure those games would fall flat on their faces. Ok so, back to the previous answer. Ok so, Ted. Goodnight then. Goodnight Dougal. [Switches off light].

TheRPGInformer wrote:
catty_big wrote:
3) Sadly, yes, I think that this is indeed true for a minority of gamers.


Which is sadly a problem with our hobby

Well, that's probably true of all 'social' hobbies, whether gaming, am-dram, French cinema, book groups or whatever, reflecting the spectrum of people's attitudes to life in general, mine being fairly light-hearted (for which I get into trouble on forums sometimes).

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Last edited by catty_big on Mon May 07, 2012 2:47 pm, edited 1 time in total.



Sun May 06, 2012 1:01 pm
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Post Re: Teenagers From Outer Space
catty_big wrote:
Which is sadly a problem with our hobby

Well, that's probably true of all 'social' hobbies, whether gaming, ad-dram, French cinema, book groups or whatever, reflecting the spectrum of people's attitudes to life in general, mine being fairly light-hearted (for which I get into trouble on forums sometimes).[/quote]

Yep. It's not something that bothers me, but I was just curious why. But your explanation makes total sense

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