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Thoughts on Collaborative Setting 
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Joined: Tue Apr 07, 2009 10:01 am
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Location: East Tennessee
Post Thoughts on Collaborative Setting
[I found the notes for this yesterday and thought I'd share it here. I originally shared this idea in a Wave with my gaming group.]
How do we get the most out of a game with a big, rich setting?

Given our busy lives, big setting books aren't the answer.

Weapons of the Gods monetized setting info in the form of Lore Sheets. But part of the problem is you still need to read through (or at least skim) all of them to decided which ones you want. Regardless it got me thinking about using Lore Sheets to deliver setting info.

There may still be a better way. Life Paths are certainly an option. As you create the Life Path, setting info is embedded in the various points along the way. There's some cool ideas along these lines over at Conspiracy of Shadows (here, here, and here.)

With that in mind I though about using Lore Sheets as setting delivery and here's what I've got so far.
  • Each Lore Sheet has 3 ranks. Basic, Knowledge, Experience.
  • Each Rank provides a bonus when applicable. Right now this is system independent.
  • The info in each rank of a lore sheet is cumulative.

For purposes of the game I am envisioning, you would create Lore sheets for what you wanted, but only the rank which you had it at. I would then fill out the rest, then we could share them so anyone could take those created by someone else. You might have say 3 rank 1, 2 rank 3, and 1 rank 5. Then, after they were created, you could take one more of each rank.

Below are some examples

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Last edited by MountZionRyan on Mon Jul 19, 2010 10:55 pm, edited 2 times in total.



Thu Jul 15, 2010 8:50 am
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Post Re: Thoughs on Collaborative Setting
Order of The Knights of Mitra

Basic [1] An order of noble warriors of Fortia who fight in the name of their god, Mitra. Their sysmbol is a golden sunburst.

Knowledge [3] Dedicated to The Chapters on Fidelity by Arabraxes the Elder, Knights of Mitra hold themselves to a strict code of honor. Rarely found outside of Fortia except as elite units within a larger Fortian military expedition. Within Fortia they keep the Church of Mitra "pure." They consider their sword sacred.

Experience [5] The Chapters on Fidelity emphasizes personal honor as dedication to courage, benevolence, loyalty and purity. Knights of Mitra abstain from sex, wine and spirits, and all meat save fowl. The sword is a symbol of office and has a mystical connection to Mitra's Sword. All oaths sworn on a Mitran sword are matters of life and death. The Order is organized into chapters with five ranks.
  • Postulants are new applicants and act as servants in the chapter house.
  • Novices act as squires and foot soldiers,
  • Knights are the primary rank of most members,
  • Knight-Commanders lead a platoon of Knights (usually 3 within a chapter), and
  • Knight-Generals lead a chapter.
The entire order comes together in a conclave where the Knight-Generals hold council. Chapters are regional and root out heresy, defend the faithful, and usually have another chapter-specific duty (charity, hospital, care for widows and orphans). the Royal Chapter serves as one of the 3 main units of the Emperor's Guard.

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Last edited by MountZionRyan on Thu Jul 15, 2010 8:53 am, edited 1 time in total.



Thu Jul 15, 2010 8:50 am
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Post Re: Thoughs on Collaborative Setting
The Ishkai

Basic [1] The Ishkazi are a tribe of fierce horse nomads who range over the Iskun Steppe. They wear pointed hoods and are excellent archers.

Knowledge [3] Ability is the only requisite to be an Ishkazi warrior and their ranks include men and women. They keep herds of reindeer and nearly all their material culture is either reindeer or horse derived. They practically live on horseback and intermittently raid the lands that border the Ishkun Steppe. They sell slaves taken in raids and have a fascination for silver.

Experience [5] Three main tribes of Ishkazi are divided into clans. Clans are further dived into families. Arranged marriages are the norm, but they always between different clans or tribes.
Ishkazi worship the Horse Lord, Hazun, and his mate the Reindeer Queen, Azami.
Ishkazi society is divided into three castes: warriors, herders, and the helpless. Warriors tend the herds and herders fight to defend their territory, but only warriors raid other tribes or outsiders.
Technically children are included in the helpless until their 13th summer when they are tested. Adult helpless are either foreign captives, warriors or herders no longer able to ride, or elderly. Helpless are those unable to fight or herd. Unless they are elderly, they tend camp and gather wild food.
Outside the 3 castes are the Shamans. They live separately from the camps, but usually nearby.

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Thu Jul 15, 2010 8:52 am
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Post Re: Thoughs on Collaborative Setting
The Brotherhood
Basic [1] The Brotherhood is a confederation of pirates of the Scythian Sea. They are led by the fierce, but honorable Baradax. His flag is black and red.

Knowledge [3] Baradax died several years ago, but the pirates still follow his code. Victims of Brotherhood pirates know if they surrender they will receive fair treatment. Although they claim the entire Scythian Sea as their hunting ground, Brotherhood ships attacks are most common near the Straits of Gardasene and the Fortuna Archipelago. Brotherhood ships fly a flag divided diagonally into red and black.

Experience [5] Baradax first subjugated the other captains and imposed his code twenty years ago. While a centralized control authority in the Brotherhood died with Baradax, his code lives on: Respect surrender; harm not a female passenger; prey shall be given passage to a safe port or left with provisions enough to return on their own.

Brotherhood captains are autonomous and mostly respect each others territory. A yearly Captains Congress is held every year in a new location. Captains of the brotherhood communicate by passing messages through sympathetic tavern keepers along the coast. The Keepers of the Karmine Lighthouse are port of the Brotherhood and inform on ships passing nearby.

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Thu Jul 15, 2010 3:59 pm
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