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Dokkōdō RPG 
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Joined: Mon Apr 06, 2009 1:17 pm
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Location: Hartford, CT
Post Re: Dokkōdō RPG
It might just be I didn't understand the duel rules but I find a disconnect between them and the genre. Btw I'm no expert, I only own the samurai movies by Kurosawa and read a few comics/maga here and there, so I could be wrong on both aspect. To me it seemed that attack/defense is kind of limited compared to the variety of combat sequences I've seen.

For example, in Seven Samurai, the first fight between the old bushi (who shaves his head to disguise as a monk) and the faceless brigand is all about speed and taking the opponent off guard. In another scene, two samurai are sparring with bamboo sticks and then they fight a real duel because the mediocre fighter won't admit his inferiority and feels offended. This time it's again about speed, the better duelist anticipates the move and positions himself out of harm and lacerates his opponent like a torrero avoiding a bull charge. To me those two examples don't gel very well with a attack/defense dichotomy.

I wish there would be a mechanics for psychological warfare as premise to a duel/fight. You mentioned the staring down contest which would be one manifestation of it but it could take other forms...

(PS: yeah I'm that much into Seven Samurai)


Wed May 11, 2011 8:37 am
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Joined: Tue Apr 07, 2009 10:01 am
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Location: East Tennessee
Post Re: Dokkōdō RPG
That duel between Kyuzo and the mediocre bushi is one of my favorite scenes.

As for a disconnect, I can only tell you that when we play-tested the dueling, it exceeded my hopes.

When you duel you lay cards in opposition to your opponent. It actually goes very quickly.
You pick
  • Guard (Upper, Middle, Lower, Left, or Right)
  • Attitude (Strike, Defend, Test)
  • Technique (specific to each Ryu)
  • Any special cards you may have available

These are laid face down until the actual attack; however, the guard cards show which guard is being used.

A beginning player should have 10-12 cards available.
One of the significant things is the better duelist has two major advantages.
First, his kenjutsu is likely rated higher.
Second, he gets to decide when the duel goes to the attack phase. The weaker duelist lays his cards first. The stronger duelist can see what guard he is using and lay his cards in response to that. This can go back and forth for a few passes, but each time the superior duelist has the chance to adjust his cards to weaker duelist before they are "locked in."

Each Guard card provides a value for Strike and Defend (depending on the Ryu) as well as a bonus or penalty vs. another guard. Technique cards provide Strike and Defend values as well as bonuses when combined with specific guard/attitude combos.

Which is to say that your defense should be an attack and your attack should be a defense. The dichotomy is not as black and white as it may sound at first.
`

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Wed May 11, 2011 9:10 am
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Joined: Mon Apr 06, 2009 1:17 pm
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Location: Hartford, CT
Post Re: Dokkōdō RPG
Oh ok I grossly simplified in my misunderstanding. I've got to read that again.


Wed May 11, 2011 9:33 am
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Post Re: Dokkōdō RPG
The series of posts with a header in bold are copied from my blog. They do not reflect the current mechanics of the game, and serve mostly to show my process.

I am really stoked by how well the game feels right now, I am now trying to motivate myself to get a playtest document available in the hopes of getting some outside playtesters.

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Wed May 11, 2011 9:48 am
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Joined: Mon Apr 06, 2009 1:17 pm
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Post Re: Dokkōdō RPG
I think you've got a very interesting concept there. I'd love to read your draft though I doubt I'll be able to play test it except solo.


Wed May 11, 2011 10:07 am
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Post Re: Dokkōdō RPG
Here's some thoughts I had on cards.
Google Docs

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Wed May 11, 2011 1:18 pm
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Post Re: Dokkōdō RPG
Here are the rough drats of some of the cards.

I'm finally getting some stuff done on this:
Image
MusoRyuMiddle

Image
Defend_card

Image
Strike_card

Image
Test_card

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Tue Jun 28, 2011 8:40 am
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Joined: Tue Apr 07, 2009 10:01 am
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Post Re: Dokkōdō RPG
I've been working on Dokkodo today. Finally moving from disparate notes to an honest-to-gosh playtest document.

The basic Character gen section is done. Next up, Conflicts!

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Tue Jul 12, 2011 3:42 pm
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Joined: Fri Mar 20, 2009 8:44 am
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Post Re: Dokkōdō RPG
Have you tried running this past the Game Dev forum at the Forge, Ryan?

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Tue Jul 12, 2011 7:43 pm
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Post Re: Dokkōdō RPG
The Forge scares me. But I was going to put it out there on S-G's sister site, Praxis.

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Wed Jul 13, 2011 8:24 am
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