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Around the D&D Hit Point Conundrum 
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Joined: Sat Mar 14, 2009 4:16 pm
Posts: 2855
Location: Crystal Lake, IL
Post Re: Around the D&D Hit Point Conundrum
dindenver wrote:
I have seen two solutions that work pretty good:
1) Static HPs and Increasing DR with level. the D20 game Jeremiah (from Mongoose) does this. It worked really well.
2) Static Wound levels and Would levels. My understanding was M&M 1e used this (I think other games have used it too). I haven't played it, but I hear it is very effective at balancing it takes X to kill you, but it is harder to do X at higher levels...
I dunno, I mean, if HPs bother you, maybe d20 is not your bag... I mean, when I play d20 games, I just accept it as part of the flavor of the game. But that is just me, HPs dom't bother me THAT much...

Thanks dindenver!

I just want to be clear - it's not that hit points bother me that much. I mean, I've been using them for 30 years, so I can't be that upset!

It's just one of those things that I always consider when I'm running/playing/thinking-about D&D. And something triggered the thought in my head that if something else tied to level could be used to do this it might be an interesting experiment - who knows?

I like the idea of DR/level - I'd just have to think about how to associate it with the nature of what is supposed to be occurring. And maybe crits would reduce DR so that more damage gets through or something?

The rules are my slave, not my master. - Old Geezer

I'm reaching out for something, touching nothing's all I ever do.

If you're interested in GaryCon

Thu Aug 27, 2009 9:07 am
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