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[Cartoon Action Hour: Season 3] Kickstarter Launched!
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Author:  CynthiaCM [ Fri May 03, 2013 8:44 am ]
Post subject:  [Cartoon Action Hour: Season 3] Kickstarter Launched!

Spectrum Games proudly announces the launch of the Cartoon Action Hour: Season 3 Kickstarter campaign!

According to Spectrum President, Cynthia Celeste Miller, “Cartoon Action Hour is our flagship game and we want to ensure that it’s as good as it can possibly be, both in terms of game system and presentation. And that’s exactly what we’ve set out to do with Season 3.”

The Kickstarter offers backers all the expected benefits, plus a slew of unexpected ones as well, including a personal phone call from Kargorr (the inept master villain that has hosted every edition of the game thus far) and the opportunity to have their own one-of-a-kind cover featuring themselves as the central hero.

The stretch goals are equally interesting and include customized d12s, cards and short series books from industry veterans such as John Wick, Steven “Bull” Ratkovich, Jason L Blair, Matt Forbeck, Shane Hensely, Eddy Webb and Steve Long!

“Kickstarter really is perfect for Cartoon Action Hour: Season 3,” adds Spectrum Talent Coordinator Barak Blackburn, “The goal is for this to be a product for fans of the game and fans of the genre alike. Personally, I’m excited to see what our all-star stretch goal writers come up with. These are some of my favorite designers in the game industry and they represent a very diverse cross section of published products, so we’re bound to end up with an amazing assortment of series from them.”

So, grab yourself a bowl of cereal, put on your Underoos and prepare to immerse yourself in the action cartoons of yesteryear once again.

The Kickstarter page can be found here: ... r-season-3

DriveThruRPG ( will handle all PDF fulfillment and printing.


Season 3 is the third edition of the Origins-nominated Cartoon Action Hour, the roleplaying game that emulates the fun and excitement of the 1980s action cartoons. It is not simply a universal game adorned with genre-appropriate artwork. Rather, it was designed from the ground up to evoke every nuance of the source material.

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